About Me

“Even if it defies conventional wisdom, no matter how absurd, the lengths to which I shall go in the pursuit of the ideals I believe in are nothing short of astonishing.”
– That weird-looking guy right above the quote… wait a minute.
How's it going? I'm Kyle Abeyta — a game designer with a focus on both narrative design and systems design, primarily with gameplay. Currently, I'm a senior at DigiPen Institute of Technology pursuing my Bachelor of Arts in Game Design. My background spans from QA testing to creative direction, with hands-on experience in roles such as producer, design lead, and narrative designer.I've led teams, prototyped games, balanced systems, and written stories that (hopefully) stick with players. I'm fluent in engines like Unity and Unreal, as well as working in custom engines. Currently, I am proficient only in C#, but I plan to also dabble in C++. I am also familiar with development tools such as Perforce, Twine, Maya, Blender, and others — but above all, I'm a collaborative professional. I believe in clear communication, inclusive design, and making sure everyone on the team has a voice.At my core, my philosophy is that fun and engagement aren't just design goals — they're the pillars of good game design. I'm driven by the desire to build trust with players, forge connections with fellow developers, and sharpen the skills that will one day help me build an indie studio from the ground up — a place where both my dreams and others' can come to life.Some quick hits: I was born and raised in the city of Torrance, located within the greater Los Angeles area. Since the age of ten, I have been flying back and forth between California and Colorado until my high school graduation. Now, my voice and accent sound like a horrific combination of a typical mountaineering man and a surfer dude. The games that inspire me the most are BioShock, Shadow of the Colossus, and both the Dragon Age series and the Mass Effect series. However, I will say that my favorite games are Kingdom Hearts II Final Mix, Journey, and Persona 5 Royal. I'll crack a joke even if it costs me my dignity. I've been DMing for TTRPGs like Dungeons & Dragons and Pathfinder for over a decade, and you can usually find me composing music with MuseScore and Logic Pro.If you'd like to collaborate, discuss ideas, or share a joke, please don't hesitate to reach out!
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